Added support for Randomly picked Animation Parameter name to avoid repetition in combat ( Completed).Allowing to create them once and re-use them on demand ( Completed) It contains all available options from Audio Sources ( Completed) Improved the RPG Builder editor layout and fixed height/width issues when docked to certain areas of the Unity Editor ( Completed).NPCs can have a list of multiple behavior templates, and a chance for each to be picked once the NPC is spawned, adding a lot of diversity within the same NPC type. AI Behavior Template: A collection of AI States, that together are defining how the NPC moves and fights.This also allows coders to create their very own Combat Entities that can be used on the player or an NPC, for their own custom behaviors and logic. It allows porting a lot of player-only features and mechanics, to NPCs too. Replaced CombatNode with CombatEntity.A lot of fields have been made private, as they are no longer needed to be public with the new Event System ( Completed).Performance boost when retrieving data from the Game Database by using Dictionaries ( Completed).Allowing to enable/disable or even delete pretty much anything the developer wants and have everything still working perfectly ( Completed) Modified the codebase to heavily use the new Event System ( Completed).Game Event Classes: CombatEvents, GeneralEvents, WorldEvents, GameEvents, UIEvents ( Completed).Programmers can now register to 300+ Game Events and execute actions when they trigger ( Completed) Very easy to add new custom categories, modules, database entries etc ( Completed) The RPG Builder editor is now fully modular.Day / Night cycle based on the Time System ( Completed).Modular & Persistent Time System ( Completed).Requirements for loot tables (Only drop if X Skill is Y level, or if Z Quest is active, etc) ( Completed).Conditional Requirements in Editor ( Completed).Pause System, and define when it should be triggered per UI panel or other actions ( Completed).Improvement to the built-in character controller ( Completed).Multi-Function Interactable Objects ( Completed).Improvements to the code extensibility for easier addon development ( Completed).Gameplay Code Optimization ( Completed).Bank / Container for player storage ( Completed).New AI system: Fully modular & more optimized ( Completed).New Character Model, Armors, Weapons, Textures, Sounds, Environment & Particle Effects( Completed).30+ Humanoid Animations produced by Blink provided for FREE to all RPG Builder users ( Completed).Character Loader: Allows entering any Game Scene directly without using the Main Menu in Editor ( Completed).Improved RPG Builder editor navigation & layout ( Completed).Keep in mind that these are the dates on which the new versions will be submitted to the Unity Asset Store, time of approval may vary and is 100% up to the Unity team, but they are usually quick to approve updates. With this said, I work hard every single day to stick to it as much as possible and possibly add even more things. Each date can be modified as development goes on. Each element can be moved, removed, or canceled. This roadmap can be modified at any time.
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